In 2.1% of recent decklists (100 lists run it), across 14 decks. Most played in Magnezone Miraidon ex and Dragonair Mega Rayquaza ex (B4).
Play rate2.1%−0.2pprange 1.6–2.6 ·100 lists
Copies1.8383% run 2 · 17% run 1
Win rate with it53.5%Steady (+0.2pp, 7-day vs the whole 13-day window, within the noise)
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 6.1% to 2.1%; low 2.1% (Nov 9), high 6.1% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
6.1% (few)
4.0–8.0%
24
Oct 30
4.8% (few)
3.4–6.7%
40
Oct 31
3.2% (few)
2.3–4.3%
55
Nov 1
3.0% (few)
2.2–4.0%
59
Nov 2
2.6% (few)
1.9–3.4%
63
Nov 3
2.3% (few)
1.8–3.1%
67
Nov 4
2.3% (few)
1.8–3.0%
77
Nov 5
2.3% (few)
1.8–3.0%
79
Nov 6
2.3% (few)
1.8–3.0%
88
Nov 7
2.3% (few)
1.8–2.9%
88
Nov 8
2.3% (few)
1.8–3.0%
98
Nov 9
2.1%
1.6–2.6%
100
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 57.0% to 53.5%; low 52.0% (Nov 5), high 57.0% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
57.0%
49.6–64.1%
128
Oct 30
54.5%
48.7–60.1%
211
Oct 31
53.2%
48.3–58.0%
292
Nov 1
52.6%
47.9–57.3%
313
Nov 2
52.0%
47.4–56.5%
332
Nov 3
52.5%
48.0–56.9%
353
Nov 4
52.3%
48.1–56.4%
405
Nov 5
52.0%
47.8–56.1%
409
Nov 6
54.0%
50.1–57.8%
479
Nov 7
54.0%
50.1–57.8%
479
Nov 8
53.8%
50.2–57.4%
540
Nov 9
53.5%
49.9–57.1%
546
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.