Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 10% to 8.6%; low 6.8% (Nov 2), high 10% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
10% (few)
7.5–14.3%
41
Oct 30
6.8% (few)
5.1–9.0%
58
Oct 31
8.1%
6.7–9.7%
134
Nov 1
7.5%
6.2–8.9%
143
Nov 2
6.8%
5.7–8.1%
159
Nov 3
6.8%
5.8–8.0%
182
Nov 4
7.6%
6.5–8.7%
230
Nov 5
7.6%
6.6–8.7%
238
Nov 6
7.8%
6.8–8.9%
271
Nov 7
7.7%
6.7–8.8%
272
Nov 8
8.5%
7.5–9.6%
319
Nov 9
8.6%
7.7–9.7%
356
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 49.5% to 53.9%; low 49.5% (Oct 29), high 54.1% (Nov 8). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
49.5%
43.8–55.2%
203
Oct 30
49.5%
44.8–54.2%
306
Oct 31
51.5%
48.4–54.6%
696
Nov 1
51.5%
48.5–54.5%
749
Nov 2
52.5%
49.7–55.3%
860
Nov 3
52.3%
49.7–54.9%
1,004
Nov 4
53.4%
51.2–55.7%
1,295
Nov 5
53.6%
51.4–55.9%
1,347
Nov 6
53.5%
51.4–55.6%
1,545
Nov 7
53.4%
51.3–55.5%
1,551
Nov 8
54.1%
52.2–56.0%
1,846
Nov 9
53.9%
52.1–55.7%
2,049
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.