Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 25% to 31%; low 25% (Oct 29), high 31% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
25% (few)
19.8–30.0%
97
Oct 30
26%
22.4–29.5%
213
Oct 31
30%
27.1–32.4%
488
Nov 1
30%
27.6–32.6%
561
Nov 2
30%
27.8–32.4%
678
Nov 3
30%
27.6–31.9%
768
Nov 4
30%
28.2–32.2%
917
Nov 5
30%
28.5–32.4%
953
Nov 6
31%
29.1–32.9%
1,080
Nov 7
31%
29.1–32.8%
1,089
Nov 8
31%
29.3–33.0%
1,205
Nov 9
31%
29.7–33.2%
1,336
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 54.0% to 51.3%; low 50.3% (Oct 31), high 54.0% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
54.0%
50.0–57.9%
512
Oct 30
50.9%
48.2–53.5%
1,177
Oct 31
50.3%
48.5–52.1%
2,476
Nov 1
50.7%
49.0–52.3%
2,904
Nov 2
51.0%
49.5–52.5%
3,581
Nov 3
51.1%
49.7–52.5%
4,104
Nov 4
51.2%
50.0–52.5%
4,940
Nov 5
51.2%
49.9–52.4%
5,134
Nov 6
51.3%
50.2–52.5%
5,893
Nov 7
51.3%
50.1–52.4%
5,934
Nov 8
51.4%
50.3–52.5%
6,592
Nov 9
51.3%
50.3–52.4%
7,254
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 161 decks that run it.