Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 13% to 15%; low 13% (Oct 29), high 17% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
13% (few)
9.7–17.5%
52
Oct 30
17%
13.9–19.8%
137
Oct 31
17%
14.6–18.8%
275
Nov 1
17%
14.7–18.7%
312
Nov 2
16%
14.0–17.5%
359
Nov 3
15%
13.5–16.8%
398
Nov 4
14%
12.2–15.1%
435
Nov 5
14%
12.1–15.0%
447
Nov 6
14%
13.1–15.9%
520
Nov 7
15%
13.2–16.0%
527
Nov 8
15%
13.3–16.0%
579
Nov 9
15%
13.3–15.9%
637
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 55.4% to 49.9%; low 49.9% (Nov 9), high 55.4% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
55.4%
49.6–61.1%
270
Oct 30
54.5%
50.9–58.0%
717
Oct 31
53.2%
50.7–55.8%
1,391
Nov 1
52.4%
50.0–54.8%
1,582
Nov 2
51.5%
49.3–53.8%
1,806
Nov 3
51.7%
49.6–53.8%
2,067
Nov 4
51.4%
49.4–53.5%
2,262
Nov 5
51.4%
49.4–53.4%
2,329
Nov 6
50.5%
48.6–52.3%
2,718
Nov 7
50.6%
48.8–52.4%
2,754
Nov 8
50.0%
48.3–51.8%
3,019
Nov 9
49.9%
48.2–51.5%
3,290
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.