Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 9.1% to 3.9%; low 3.7% (Nov 8), high 9.1% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
9.1% (few)
6.6–12.4%
36
Oct 30
6.2% (few)
4.8–8.1%
53
Oct 31
4.3% (few)
3.4–5.4%
75
Nov 1
3.9% (few)
3.1–4.9%
78
Nov 2
3.8% (few)
3.1–4.7%
92
Nov 3
3.9%
3.2–4.7%
106
Nov 4
4.1%
3.4–4.9%
128
Nov 5
4.0%
3.3–4.7%
130
Nov 6
4.0%
3.4–4.8%
146
Nov 7
4.0%
3.4–4.7%
147
Nov 8
3.7%
3.1–4.4%
154
Nov 9
3.9%
3.3–4.5%
173
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 46.0% to 47.8%; low 44.0% (Oct 31), high 48.4% (Nov 8). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
46.0%
39.5–52.7%
173
Oct 30
46.9%
41.6–52.4%
258
Oct 31
44.0%
39.4–48.7%
354
Nov 1
44.6%
40.1–49.1%
370
Nov 2
45.9%
41.8–50.0%
452
Nov 3
46.2%
42.3–50.0%
522
Nov 4
47.1%
43.6–50.5%
651
Nov 5
47.3%
43.9–50.7%
661
Nov 6
47.8%
44.7–51.0%
766
Nov 7
47.9%
44.7–51.0%
770
Nov 8
48.4%
45.4–51.5%
820
Nov 9
47.8%
44.9–50.7%
906
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.