Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 23% to 29%; low 23% (Oct 29), high 29% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
23% (few)
18.6–28.0%
91
Oct 30
29%
25.6–32.6%
238
Oct 31
27%
24.6–29.4%
448
Nov 1
27%
25.0–29.5%
513
Nov 2
28%
26.2–30.4%
637
Nov 3
29%
26.8–30.8%
740
Nov 4
28%
26.6–30.3%
865
Nov 5
28%
26.5–30.2%
892
Nov 6
28%
26.7–30.1%
999
Nov 7
28%
26.7–30.1%
1,009
Nov 8
28%
26.8–30.1%
1,111
Nov 9
29%
27.2–30.4%
1,233
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 53.0% to 51.0%; low 50.7% (Nov 7), high 53.0% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
53.0%
48.3–57.6%
436
Oct 30
51.6%
48.7–54.4%
1,202
Oct 31
51.6%
49.5–53.6%
2,214
Nov 1
51.8%
49.9–53.7%
2,606
Nov 2
51.4%
49.7–53.1%
3,277
Nov 3
51.1%
49.5–52.7%
3,866
Nov 4
50.7%
49.2–52.2%
4,522
Nov 5
50.8%
49.4–52.3%
4,659
Nov 6
50.7%
49.4–52.1%
5,252
Nov 7
50.7%
49.3–52.0%
5,305
Nov 8
50.8%
49.5–52.1%
5,828
Nov 9
51.0%
49.7–52.2%
6,434
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 126 decks that run it.