In 1.3% of recent decklists (59 lists run it), across 23 decks. Most played in Mega Dragonite ex Dragonite (C1/A1) and Pikachu ex Pichu.
Play rate1.3%Steady (±0.0pp, now vs the whole 13-day window, within the noise)range 0.9–2.0 ·59 lists
Copies1.6363% run 2 · 37% run 1
Win rate with it44.1%
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 2.3% to 1.3%; low 1.2% (Oct 31), high 2.3% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
2.3% (few)
0.9–5.5%
9
Oct 30
1.3% (few)
0.5–2.9%
11
Oct 31
1.2% (few)
0.7–2.3%
21
Nov 1
1.3% (few)
0.7–2.3%
25
Nov 2
1.4% (few)
0.8–2.2%
31
Nov 3
1.3% (few)
0.8–2.1%
35
Nov 4
1.4% (few)
0.9–2.1%
42
Nov 5
1.4% (few)
1.0–2.2%
45
Nov 6
1.4% (few)
0.9–2.1%
49
Nov 7
1.4% (few)
0.9–2.1%
50
Nov 8
1.4% (few)
1.0–2.1%
55
Nov 9
1.3% (few)
0.9–2.0%
59
Win rate with it
decks running it, mirrors left out
Win rate(band: likely range)Few player-games
Win rate by day, Oct 29 – Nov 9: 39.8% to 44.1%; low 34.7% (Oct 31), high 44.9% (Nov 3). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
39.8% (few)
30.0–56.7%
39
Oct 30
39.4% (few)
30.0–54.2%
52
Oct 31
34.7% (few)
30.0–46.2%
86
Nov 1
39.3%
30.0–49.4%
111
Nov 2
43.0%
34.5–51.8%
144
Nov 3
44.9%
36.8–53.2%
164
Nov 4
44.3%
37.1–51.8%
203
Nov 5
43.5%
36.4–50.8%
209
Nov 6
43.3%
36.5–50.4%
227
Nov 7
43.1%
36.3–50.1%
228
Nov 8
42.5%
36.0–49.2%
252
Nov 9
44.1%
37.9–50.5%
277
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.