Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 5.6% to 6.7%; low 5.6% (Oct 29), high 7.0% (Oct 31). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
5.6% (few)
3.1–9.9%
22
Oct 30
7.0% (few)
4.8–9.9%
57
Oct 31
7.0%
5.4–9.0%
116
Nov 1
7.0%
5.4–8.8%
131
Nov 2
6.4%
5.1–8.1%
148
Nov 3
6.1%
4.8–7.6%
162
Nov 4
5.9%
4.8–7.3%
187
Nov 5
6.0%
4.9–7.4%
195
Nov 6
6.0%
5.0–7.3%
218
Nov 7
6.2%
5.1–7.5%
224
Nov 8
6.5%
5.4–7.8%
252
Nov 9
6.7%
5.6–7.9%
282
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 50.4% to 47.3%; low 46.5% (Nov 8), high 50.4% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
50.4%
42.0–58.8%
120
Oct 30
47.9%
42.7–53.2%
313
Oct 31
46.7%
42.8–50.6%
566
Nov 1
47.8%
44.2–51.5%
663
Nov 2
47.2%
43.8–50.6%
749
Nov 3
47.3%
44.1–50.5%
833
Nov 4
47.3%
44.3–50.3%
959
Nov 5
47.3%
44.3–50.3%
998
Nov 6
47.5%
44.8–50.3%
1,130
Nov 7
47.1%
44.4–49.9%
1,158
Nov 8
46.5%
43.9–49.1%
1,301
Nov 9
47.3%
44.9–49.8%
1,456
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.