Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate by day, Oct 29 – Nov 9: 73% to 64%; low 64% (Nov 9), high 73% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
73%
67.2–78.1%
286
Oct 30
70%
65.6–73.4%
576
Oct 31
67%
64.0–69.6%
1,114
Nov 1
66%
63.8–69.1%
1,259
Nov 2
66%
63.3–68.2%
1,504
Nov 3
66%
63.5–68.1%
1,718
Nov 4
66%
63.8–68.1%
2,027
Nov 5
66%
63.6–67.9%
2,089
Nov 6
65%
62.6–66.7%
2,310
Nov 7
65%
62.5–66.5%
2,329
Nov 8
65%
62.7–66.6%
2,561
Nov 9
64%
62.4–66.2%
2,810
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 50.8% to 50.2%; low 49.0% (Oct 31), high 50.8% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
50.8%
48.1–53.5%
1,441
Oct 30
49.7%
47.8–51.5%
2,937
Oct 31
49.0%
47.6–50.4%
5,438
Nov 1
49.2%
47.9–50.5%
6,245
Nov 2
49.6%
48.4–50.7%
7,579
Nov 3
49.6%
48.5–50.7%
8,785
Nov 4
49.8%
48.8–50.8%
10,543
Nov 5
49.8%
48.8–50.7%
10,859
Nov 6
50.0%
49.1–51.0%
12,096
Nov 7
50.0%
49.1–50.9%
12,190
Nov 8
50.1%
49.3–51.0%
13,496
Nov 9
50.2%
49.3–51.0%
14,733
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 251 decks that run it.