Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 12% to 21%; low 12% (Oct 29), high 21% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
12% (few)
8.5–16.0%
46
Oct 30
13%
10.3–15.7%
105
Oct 31
15%
12.8–16.8%
241
Nov 1
16%
14.1–18.0%
294
Nov 2
17%
15.5–19.2%
380
Nov 3
19%
17.2–20.8%
470
Nov 4
20%
18.2–21.6%
578
Nov 5
20%
18.6–22.0%
607
Nov 6
20%
18.6–21.8%
680
Nov 7
20%
18.6–21.8%
688
Nov 8
20%
18.8–21.9%
763
Nov 9
21%
19.7–22.8%
867
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 45.5% to 51.5%; low 45.5% (Oct 29), high 52.0% (Nov 2). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
45.5%
39.5–51.7%
223
Oct 30
50.0%
46.1–53.8%
572
Oct 31
50.8%
48.2–53.4%
1,236
Nov 1
51.5%
49.2–53.8%
1,565
Nov 2
52.0%
50.0–54.0%
2,084
Nov 3
51.9%
50.0–53.7%
2,588
Nov 4
51.5%
49.8–53.1%
3,187
Nov 5
51.6%
50.1–53.2%
3,350
Nov 6
51.4%
49.9–52.9%
3,746
Nov 7
51.4%
49.9–52.9%
3,783
Nov 8
51.6%
50.2–53.0%
4,225
Nov 9
51.5%
50.2–52.9%
4,747
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 99 decks that run it.