Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 9.6% to 9.0%; low 8.1% (Nov 5), high 12% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
9.6% (few)
6.7–13.5%
38
Oct 30
12% (few)
9.3–14.5%
96
Oct 31
9.9%
8.3–11.7%
166
Nov 1
9.6%
8.1–11.2%
183
Nov 2
9.0%
7.7–10.5%
210
Nov 3
8.6%
7.4–10.0%
232
Nov 4
8.1%
7.0–9.3%
259
Nov 5
8.1%
7.0–9.3%
267
Nov 6
8.5%
7.5–9.7%
308
Nov 7
8.5%
7.5–9.7%
311
Nov 8
8.7%
7.7–9.8%
345
Nov 9
9.0%
8.0–10.1%
387
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 48.6% to 47.7%; low 47.7% (Nov 9), high 50.4% (Nov 1). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
48.6%
41.2–56.1%
180
Oct 30
49.9%
45.2–54.6%
467
Oct 31
50.4%
46.8–54.0%
799
Nov 1
50.4%
47.0–53.8%
902
Nov 2
50.0%
46.9–53.1%
1,037
Nov 3
50.3%
47.3–53.2%
1,179
Nov 4
49.9%
47.1–52.6%
1,318
Nov 5
49.5%
46.7–52.2%
1,347
Nov 6
48.4%
45.8–51.0%
1,558
Nov 7
48.5%
46.0–51.1%
1,574
Nov 8
48.4%
46.0–50.8%
1,748
Nov 9
47.7%
45.4–50.1%
1,926
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.