Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 5.1% to 6.5%; low 4.8% (Oct 30), high 6.9% (Nov 6). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
5.1% (few)
3.0–8.4%
20
Oct 30
4.8% (few)
3.3–7.0%
40
Oct 31
5.5% (few)
4.3–7.0%
90
Nov 1
5.7%
4.6–7.2%
107
Nov 2
6.2%
5.1–7.5%
137
Nov 3
5.7%
4.7–6.9%
148
Nov 4
6.4%
5.4–7.6%
191
Nov 5
6.8%
5.8–8.0%
205
Nov 6
6.9%
5.9–8.0%
233
Nov 7
6.8%
5.8–7.9%
233
Nov 8
6.7%
5.8–7.8%
255
Nov 9
6.5%
5.6–7.5%
277
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 55.8% to 55.0%; low 53.6% (Oct 30), high 57.3% (Oct 31). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
55.8%
48.0–63.3%
112
Oct 30
53.6%
48.2–59.0%
231
Oct 31
57.3%
53.7–60.8%
532
Nov 1
56.7%
53.4–59.9%
627
Nov 2
55.8%
52.9–58.6%
809
Nov 3
55.2%
52.4–57.9%
877
Nov 4
55.7%
53.2–58.1%
1,146
Nov 5
55.6%
53.2–57.9%
1,224
Nov 6
55.4%
53.2–57.6%
1,398
Nov 7
55.4%
53.2–57.6%
1,398
Nov 8
55.3%
53.2–57.4%
1,541
Nov 9
55.0%
52.9–57.0%
1,662
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.