Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 19% to 12%; low 12% (Nov 9), high 19% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
19% (few)
14.9–23.1%
73
Oct 30
19%
16.1–21.8%
155
Oct 31
16%
13.9–17.6%
263
Nov 1
14%
12.8–16.2%
279
Nov 2
14%
12.9–16.0%
334
Nov 3
14%
13.0–15.9%
380
Nov 4
14%
13.2–15.9%
450
Nov 5
14%
12.9–15.6%
458
Nov 6
14%
12.6–15.1%
501
Nov 7
14%
12.5–15.0%
504
Nov 8
13%
11.7–14.1%
533
Nov 9
12%
11.0–13.2%
564
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 50.6% to 48.0%; low 47.7% (Nov 8), high 50.6% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
50.6%
45.4–55.8%
338
Oct 30
48.9%
45.4–52.4%
765
Oct 31
49.1%
46.4–51.8%
1,258
Nov 1
48.6%
46.0–51.3%
1,323
Nov 2
48.6%
46.2–51.0%
1,597
Nov 3
49.2%
46.9–51.4%
1,880
Nov 4
48.7%
46.7–50.8%
2,250
Nov 5
48.6%
46.5–50.6%
2,282
Nov 6
48.1%
46.1–50.0%
2,472
Nov 7
48.0%
46.0–49.9%
2,482
Nov 8
47.7%
45.9–49.6%
2,637
Nov 9
48.0%
46.2–49.9%
2,793
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.