Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 30 – Nov 9: 0.52% to 1.8%; low 0.37% (Nov 1), high 1.8% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (11 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 30
0.52% (few)
0.2–1.6%
4
Oct 31
0.44% (few)
0.2–1.1%
7
Nov 1
0.37% (few)
0.1–0.9%
7
Nov 2
0.57% (few)
0.3–1.1%
12
Nov 3
0.93% (few)
0.6–1.6%
21
Nov 4
1.4% (few)
0.9–2.0%
35
Nov 5
1.3% (few)
0.9–2.0%
36
Nov 6
1.6% (few)
1.1–2.3%
47
Nov 7
1.7% (few)
1.2–2.3%
49
Nov 8
1.7% (few)
1.2–2.3%
55
Nov 9
1.8% (few)
1.4–2.5%
66
Win rate with it
decks running it, mirrors left out
Win rate(band: likely range)Few player-games
Win rate by day, Oct 30 – Nov 9: 67.9% to 51.0%; low 50.1% (Nov 8), high 67.9% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (11 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 30
67.9% (few)
52.3–70.0%
28
Oct 31
62.7% (few)
50.7–70.0%
47
Nov 1
62.7% (few)
50.7–70.0%
47
Nov 2
59.1% (few)
49.9–67.6%
81
Nov 3
56.8%
49.7–63.5%
137
Nov 4
52.9%
47.2–58.5%
206
Nov 5
52.6%
46.9–58.2%
207
Nov 6
52.0%
46.9–57.0%
266
Nov 7
51.3%
46.4–56.2%
277
Nov 8
50.1%
45.4–54.8%
301
Nov 9
51.0%
46.7–55.3%
365
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.