Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 4.1% to 9.1%; low 4.1% (Oct 29), high 9.1% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
4.1% (few)
2.4–7.0%
16
Oct 30
4.1% (few)
2.8–6.0%
34
Oct 31
5.6% (few)
4.5–7.0%
91
Nov 1
6.4%
5.2–7.8%
116
Nov 2
7.2%
6.0–8.5%
155
Nov 3
7.7%
6.6–9.0%
189
Nov 4
7.9%
6.8–9.1%
229
Nov 5
8.2%
7.1–9.4%
243
Nov 6
8.5%
7.4–9.6%
281
Nov 7
8.5%
7.5–9.6%
284
Nov 8
8.5%
7.6–9.7%
316
Nov 9
9.1%
8.1–10.2%
365
Win rate with it
decks running it, mirrors left out
Win rate(band: likely range)Few player-games
Win rate by day, Oct 29 – Nov 9: 48.6% to 53.9%; low 48.6% (Oct 29), high 55.0% (Nov 1). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
48.6% (few)
45.0–58.9%
73
Oct 30
53.6%
47.0–60.1%
182
Oct 31
54.3%
50.1–58.4%
458
Nov 1
55.0%
51.4–58.6%
606
Nov 2
54.3%
51.3–57.4%
842
Nov 3
53.3%
50.5–56.1%
1,017
Nov 4
54.2%
51.7–56.7%
1,264
Nov 5
54.2%
51.8–56.6%
1,342
Nov 6
53.3%
51.0–55.5%
1,545
Nov 7
53.5%
51.2–55.8%
1,563
Nov 8
53.9%
51.8–56.0%
1,773
Nov 9
53.9%
51.9–55.9%
2,039
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.