Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate by day, Oct 29 – Nov 9: 42% to 41%; low 41% (Nov 9), high 44% (Oct 31). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
42%
36.7–48.0%
166
Oct 30
42%
38.6–46.4%
351
Oct 31
44%
41.1–46.7%
726
Nov 1
43%
40.1–45.3%
806
Nov 2
43%
40.8–45.6%
981
Nov 3
43%
41.0–45.5%
1,122
Nov 4
43%
40.5–44.7%
1,308
Nov 5
42%
40.0–44.1%
1,338
Nov 6
42%
39.9–43.8%
1,491
Nov 7
42%
40.0–43.9%
1,508
Nov 8
42%
40.1–43.9%
1,659
Nov 9
41%
39.3–43.0%
1,804
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 49.5% to 48.9%; low 48.9% (Nov 9), high 49.6% (Oct 31). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
49.5%
46.1–52.9%
810
Oct 30
49.5%
47.2–51.8%
1,810
Oct 31
49.6%
48.0–51.3%
3,557
Nov 1
49.2%
47.7–50.8%
3,953
Nov 2
49.1%
47.7–50.5%
4,851
Nov 3
49.1%
47.8–50.4%
5,651
Nov 4
49.0%
47.8–50.2%
6,659
Nov 5
49.0%
47.8–50.2%
6,812
Nov 6
49.1%
47.9–50.2%
7,596
Nov 7
49.0%
47.9–50.1%
7,681
Nov 8
48.9%
47.9–50.0%
8,483
Nov 9
48.9%
47.9–49.9%
9,200
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 154 decks that run it.