Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate by day, Oct 29 – Nov 9: 99% to 98%; low 98% (Nov 3), high 99% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
99%
97.3–99.8%
390
Oct 30
99%
97.5–99.4%
817
Oct 31
99%
97.6–99.1%
1,636
Nov 1
98%
97.5–98.9%
1,856
Nov 2
98%
97.1–98.5%
2,229
Nov 3
98%
97.0–98.4%
2,545
Nov 4
98%
97.4–98.6%
3,005
Nov 5
98%
97.3–98.5%
3,103
Nov 6
98%
97.3–98.4%
3,468
Nov 7
98%
97.3–98.5%
3,502
Nov 8
98%
97.3–98.5%
3,851
Nov 9
98%
97.2–98.3%
4,237
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 50.1% to 50.1%; low 50.0% (Nov 7), high 50.2% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
50.1%
47.7–52.6%
1,943
Oct 30
50.2%
48.5–51.8%
4,237
Oct 31
50.1%
48.9–51.3%
8,107
Nov 1
50.1%
49.0–51.2%
9,328
Nov 2
50.1%
49.1–51.1%
11,332
Nov 3
50.1%
49.2–51.0%
13,163
Nov 4
50.1%
49.2–50.9%
15,724
Nov 5
50.1%
49.2–50.9%
16,238
Nov 6
50.0%
49.2–50.8%
18,238
Nov 7
50.0%
49.2–50.8%
18,408
Nov 8
50.1%
49.3–50.8%
20,337
Nov 9
50.1%
49.3–50.8%
22,276
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 347 decks that run it.