Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 4.9% to 3.7%; low 2.6% (Nov 3), high 5.4% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
4.9% (few)
2.9–6.0%
19
Oct 30
5.4% (few)
3.8–6.0%
44
Oct 31
3.8% (few)
2.8–5.0%
64
Nov 1
3.4% (few)
2.6–4.6%
67
Nov 2
3.0% (few)
2.2–4.0%
72
Nov 3
2.6% (few)
2.0–3.5%
75
Nov 4
2.8% (few)
2.1–3.6%
90
Nov 5
2.7% (few)
2.1–3.5%
91
Nov 6
2.9%
2.3–3.7%
107
Nov 7
2.9%
2.3–3.7%
108
Nov 8
3.3%
2.7–4.1%
127
Nov 9
3.7%
3.1–4.5%
151
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 60.8% to 55.7%; low 52.0% (Nov 2), high 60.8% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
60.8%
52.2–68.8%
106
Oct 30
54.0%
48.0–59.9%
219
Oct 31
53.0%
48.0–58.1%
303
Nov 1
52.6%
47.6–57.5%
318
Nov 2
52.0%
47.3–56.8%
342
Nov 3
52.5%
47.9–57.1%
361
Nov 4
53.7%
49.6–57.8%
457
Nov 5
53.6%
49.5–57.7%
460
Nov 6
55.5%
51.8–59.1%
568
Nov 7
55.6%
51.9–59.2%
576
Nov 8
56.0%
52.6–59.3%
690
Nov 9
55.7%
52.6–58.8%
806
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.