Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate by day, Oct 29 – Nov 9: 92% to 91%; low 91% (Nov 8), high 92% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
92%
88.6–94.3%
361
Oct 30
91%
88.9–93.0%
754
Oct 31
92%
90.0–92.8%
1,519
Nov 1
91%
89.9–92.6%
1,723
Nov 2
91%
89.9–92.4%
2,075
Nov 3
91%
89.6–92.0%
2,364
Nov 4
91%
89.7–91.9%
2,786
Nov 5
91%
89.7–91.9%
2,877
Nov 6
91%
89.7–91.8%
3,217
Nov 7
91%
89.7–91.8%
3,248
Nov 8
91%
89.7–91.7%
3,569
Nov 9
91%
90.1–92.0%
3,938
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 50.1% to 50.0%; low 50.0% (Nov 5), high 50.2% (Nov 1). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
50.1%
47.5–52.6%
1,778
Oct 30
50.1%
48.4–51.8%
3,889
Oct 31
50.2%
48.9–51.4%
7,510
Nov 1
50.2%
49.0–51.3%
8,643
Nov 2
50.1%
49.1–51.1%
10,529
Nov 3
50.1%
49.1–51.0%
12,203
Nov 4
50.0%
49.1–50.9%
14,565
Nov 5
50.0%
49.2–50.9%
15,033
Nov 6
50.1%
49.2–50.9%
16,922
Nov 7
50.1%
49.3–50.9%
17,077
Nov 8
50.1%
49.3–50.9%
18,856
Nov 9
50.0%
49.3–50.8%
20,690
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 325 decks that run it.