In 3.0% of recent decklists (152 lists run it), across 17 decks. Most played in Pikachu ex Pawmot (C1) and Raikou ex Pawmot.
Play rate3.0%−0.4pprange 2.5–3.6 ·152 lists
Copies1.6565% run 2 · 35% run 1
Win rate with it45.5%Steady (−0.7pp, 7-day vs the whole 13-day window, within the noise)
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 8.2% to 3.0%; low 3.0% (Nov 9), high 8.2% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
8.2% (few)
5.7–10.0%
32
Oct 30
6.8% (few)
5.2–8.9%
57
Oct 31
5.6% (few)
4.5–6.9%
95
Nov 1
5.2%
4.2–6.4%
101
Nov 2
4.5%
3.6–5.5%
108
Nov 3
4.3%
3.6–5.3%
120
Nov 4
3.9%
3.2–4.7%
130
Nov 5
3.8%
3.1–4.6%
131
Nov 6
3.3%
2.7–4.0%
135
Nov 7
3.4%
2.8–4.1%
137
Nov 8
3.2%
2.6–3.9%
145
Nov 9
3.0%
2.5–3.6%
152
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 44.6% to 45.5%; low 44.6% (Oct 29), high 47.2% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
44.6%
38.2–51.1%
157
Oct 30
47.2%
42.5–51.9%
300
Oct 31
46.6%
42.8–50.3%
478
Nov 1
46.6%
43.0–50.2%
515
Nov 2
46.5%
43.0–50.0%
546
Nov 3
46.8%
43.5–50.2%
611
Nov 4
46.8%
43.6–50.0%
660
Nov 5
46.6%
43.5–49.8%
666
Nov 6
46.2%
43.0–49.3%
678
Nov 7
46.1%
43.0–49.3%
684
Nov 8
45.9%
42.9–49.0%
726
Nov 9
45.5%
42.5–48.5%
756
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.