Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 4.1% to 2.7%; low 2.7% (Nov 8), high 4.1% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
4.1% (few)
2.4–6.0%
16
Oct 30
3.9% (few)
2.7–5.5%
32
Oct 31
3.4% (few)
2.6–4.5%
57
Nov 1
3.2% (few)
2.4–4.1%
61
Nov 2
2.8% (few)
2.2–3.7%
67
Nov 3
3.0% (few)
2.3–3.8%
79
Nov 4
2.8% (few)
2.2–3.5%
89
Nov 5
2.8% (few)
2.2–3.5%
91
Nov 6
2.7% (few)
2.1–3.3%
99
Nov 7
2.7%
2.1–3.3%
100
Nov 8
2.7%
2.1–3.3%
109
Nov 9
2.7%
2.2–3.3%
120
Win rate with it
decks running it, mirrors left out
Win rate(band: likely range)Few player-games
Win rate by day, Oct 29 – Nov 9: 34.6% to 44.6%; low 34.6% (Oct 29), high 45.6% (Nov 8). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
34.6% (few)
30.0–46.0%
62
Oct 30
43.8%
36.8–51.1%
152
Oct 31
43.1%
37.7–48.7%
261
Nov 1
42.7%
37.6–48.1%
282
Nov 2
43.1%
38.1–48.2%
310
Nov 3
44.4%
39.8–49.0%
374
Nov 4
44.5%
40.2–48.8%
425
Nov 5
44.4%
40.1–48.7%
435
Nov 6
44.9%
40.8–49.0%
476
Nov 7
45.0%
40.9–49.1%
481
Nov 8
45.6%
41.8–49.6%
533
Nov 9
44.6%
40.9–48.4%
575
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.