In 6.1% of recent decklists (257 lists run it), across 38 decks. Most played in Magnezone Miraidon ex and Pikachu ex Pawmot (C1).
Play rate6.1%Steady (+0.1pp, now vs the whole 13-day window, within the noise)range 5.2–7.1 ·257 lists
Copies1.7070% run 2 · 30% run 1
Win rate with it51.7%+1.1pp
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 12% to 6.1%; low 4.9% (Nov 5), high 12% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
12% (few)
8.3–15.0%
46
Oct 30
9.2% (few)
7.0–11.9%
77
Oct 31
6.9%
5.6–8.6%
119
Nov 1
6.3%
5.0–7.8%
124
Nov 2
5.3%
4.3–6.6%
131
Nov 3
5.1%
4.1–6.2%
143
Nov 4
5.1%
4.2–6.2%
167
Nov 5
4.9%
4.0–5.9%
168
Nov 6
4.9%
4.1–5.9%
187
Nov 7
4.9%
4.1–5.9%
189
Nov 8
5.6%
4.7–6.6%
221
Nov 9
6.1%
5.2–7.1%
257
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 44.0% to 51.7%; low 43.1% (Oct 30), high 51.7% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
44.0%
36.6–51.8%
209
Oct 30
43.1%
37.1–49.3%
326
Oct 31
45.0%
40.2–50.0%
518
Nov 1
45.7%
40.9–50.5%
543
Nov 2
46.2%
41.6–50.9%
579
Nov 3
47.1%
42.8–51.5%
655
Nov 4
49.1%
45.1–53.0%
807
Nov 5
48.9%
45.0–52.9%
813
Nov 6
50.5%
46.9–54.2%
932
Nov 7
50.6%
46.9–54.2%
941
Nov 8
51.7%
48.3–55.0%
1,135
Nov 9
51.7%
48.6–54.8%
1,308
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.