In 4.2% of recent decklists (188 lists run it), across 11 decks. Most played in Mega Mewtwo X ex Mew ex and Mew ex Mega Diancie ex.
Play rate4.2%Steady (−0.1pp, now vs the whole 13-day window, within the noise)range 3.3–5.3 ·188 lists
Copies1.9393% run 2 · 7% run 1
Win rate with it47.7%
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 4.1% to 4.2%; low 4.1% (Oct 29), high 5.5% (Nov 1). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
4.1% (few)
2.0–8.3%
16
Oct 30
5.4% (few)
3.5–8.3%
44
Oct 31
5.5% (few)
4.0–7.4%
90
Nov 1
5.5%
4.1–7.3%
103
Nov 2
4.8%
3.6–6.3%
111
Nov 3
4.5%
3.5–6.0%
122
Nov 4
4.2%
3.2–5.5%
135
Nov 5
4.3%
3.3–5.5%
141
Nov 6
4.2%
3.3–5.4%
156
Nov 7
4.3%
3.4–5.5%
160
Nov 8
4.3%
3.4–5.4%
174
Nov 9
4.2%
3.3–5.3%
188
Win rate with it
decks running it, mirrors left out
Win rate(band: likely range)Few player-games
Win rate by day, Oct 29 – Nov 9: 47.6% to 47.7%; low 46.1% (Oct 31), high 47.9% (Nov 6). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
47.6% (few)
40.0–55.0%
85
Oct 30
47.5%
41.5–53.5%
237
Oct 31
46.1%
41.6–50.6%
428
Nov 1
47.5%
43.4–51.6%
513
Nov 2
47.6%
43.7–51.6%
557
Nov 3
47.4%
43.7–51.2%
620
Nov 4
47.6%
44.0–51.1%
693
Nov 5
47.8%
44.3–51.3%
727
Nov 6
47.9%
44.6–51.2%
813
Nov 7
47.8%
44.5–51.0%
832
Nov 8
47.5%
44.4–50.6%
909
Nov 9
47.7%
44.7–50.7%
970
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.