Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 24% to 10%; low 10% (Nov 9), high 24% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
24% (few)
18.9–28.8%
92
Oct 30
21%
17.5–24.0%
171
Oct 31
16%
13.6–17.8%
266
Nov 1
15%
12.8–16.6%
285
Nov 2
14%
12.7–16.1%
336
Nov 3
14%
12.2–15.4%
371
Nov 4
13%
11.8–14.7%
423
Nov 5
13%
11.5–14.3%
428
Nov 6
12%
11.0–13.6%
463
Nov 7
12%
10.9–13.5%
465
Nov 8
11%
9.9–12.4%
483
Nov 9
10%
9.1–11.4%
505
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 51.0% to 46.5%; low 46.4% (Nov 8), high 51.0% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
51.0%
46.6–55.4%
436
Oct 30
47.4%
44.2–50.6%
808
Oct 31
47.0%
44.4–49.6%
1,242
Nov 1
46.9%
44.4–49.4%
1,333
Nov 2
47.1%
44.8–49.4%
1,600
Nov 3
47.3%
45.2–49.5%
1,784
Nov 4
47.2%
45.2–49.2%
2,066
Nov 5
47.1%
45.1–49.1%
2,085
Nov 6
46.5%
44.6–48.5%
2,229
Nov 7
46.4%
44.5–48.4%
2,233
Nov 8
46.4%
44.5–48.3%
2,320
Nov 9
46.5%
44.7–48.4%
2,428
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.