In 9.6% of recent decklists (420 lists run it), across 6 decks. Most played in Mega Charizard Y ex Entei ex and Mega Charizard Y ex Fuecoco ex.
Play rate9.6%Steady (−0.1pp, now vs the whole 13-day window, within the noise)range 8.5–10.7 ·420 lists
Copies1.011% run 2 · 99% run 1
Win rate with it49.6%−0.6pp
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 9.3% to 9.6%; low 9.0% (Nov 5), high 13% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
9.3% (few)
6.4–13.4%
37
Oct 30
13%
10.4–15.9%
106
Oct 31
11%
9.1–12.7%
181
Nov 1
11%
9.0–12.3%
201
Nov 2
11%
9.4–12.4%
247
Nov 3
10%
9.1–11.9%
274
Nov 4
9.1%
8.0–10.5%
294
Nov 5
9.0%
7.8–10.3%
300
Nov 6
9.3%
8.2–10.6%
341
Nov 7
9.3%
8.2–10.5%
344
Nov 8
9.2%
8.1–10.4%
375
Nov 9
9.6%
8.5–10.7%
420
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 53.4% to 49.6%; low 49.6% (Nov 6), high 53.6% (Nov 1). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
53.4%
45.9–60.7%
176
Oct 30
52.8%
48.4–57.1%
519
Oct 31
53.3%
50.0–56.6%
902
Nov 1
53.6%
50.5–56.7%
1,026
Nov 2
51.9%
49.1–54.8%
1,238
Nov 3
51.4%
48.7–54.0%
1,403
Nov 4
51.2%
48.6–53.7%
1,511
Nov 5
50.8%
48.3–53.4%
1,538
Nov 6
49.6%
47.2–52.0%
1,745
Nov 7
49.8%
47.4–52.2%
1,760
Nov 8
49.8%
47.5–52.1%
1,917
Nov 9
49.6%
47.5–51.8%
2,128
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.