Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 20% to 15%; low 15% (Nov 9), high 23% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
20% (few)
15.8–25.3%
79
Oct 30
23%
19.5–26.3%
187
Oct 31
20%
17.6–22.1%
331
Nov 1
19%
16.8–21.0%
360
Nov 2
19%
16.8–20.7%
431
Nov 3
18%
16.2–19.8%
476
Nov 4
16%
14.6–17.8%
520
Nov 5
16%
14.5–17.6%
532
Nov 6
16%
14.5–17.5%
591
Nov 7
16%
14.4–17.4%
595
Nov 8
15%
13.6–16.4%
631
Nov 9
15%
13.5–16.2%
686
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 53.0% to 47.8%; low 47.5% (Nov 6), high 53.0% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
53.0%
47.6–58.2%
385
Oct 30
50.9%
47.5–54.3%
931
Oct 31
49.1%
46.5–51.7%
1,586
Nov 1
48.8%
46.3–51.3%
1,748
Nov 2
48.5%
46.2–50.8%
2,105
Nov 3
48.6%
46.5–50.8%
2,349
Nov 4
48.9%
46.8–50.9%
2,600
Nov 5
48.7%
46.7–50.7%
2,652
Nov 6
47.5%
45.6–49.5%
2,917
Nov 7
47.6%
45.7–49.5%
2,936
Nov 8
47.9%
46.0–49.8%
3,142
Nov 9
47.8%
46.0–49.6%
3,387
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 57 decks that run it.