Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 6.4% to 16%; low 6.4% (Oct 29), high 16% (Nov 6). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
6.4% (few)
3.9–10.4%
25
Oct 30
9.5% (few)
7.2–12.5%
77
Oct 31
11%
9.3–13.3%
182
Nov 1
12%
10.1–14.0%
219
Nov 2
13%
11.6–15.3%
291
Nov 3
15%
13.1–16.8%
365
Nov 4
16%
14.1–17.6%
455
Nov 5
16%
14.4–17.8%
476
Nov 6
16%
14.8–18.1%
544
Nov 7
16%
14.8–18.0%
549
Nov 8
16%
14.7–17.8%
604
Nov 9
16%
14.8–17.9%
670
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 42.1% to 52.3%; low 42.1% (Oct 29), high 52.7% (Nov 2). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
42.1%
33.9–50.9%
114
Oct 30
51.4%
47.0–55.9%
438
Oct 31
52.2%
49.1–55.2%
941
Nov 1
52.6%
49.9–55.3%
1,159
Nov 2
52.7%
50.3–55.0%
1,556
Nov 3
52.3%
50.2–54.4%
1,993
Nov 4
52.1%
50.2–54.0%
2,479
Nov 5
52.4%
50.5–54.2%
2,596
Nov 6
52.0%
50.3–53.8%
2,950
Nov 7
52.0%
50.3–53.8%
2,977
Nov 8
51.8%
50.2–53.5%
3,284
Nov 9
52.3%
50.7–53.8%
3,641
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.