In 4.4% of recent decklists (179 lists run it), across 8 decks. Most played in Magnezone Miraidon ex and Magnezone ex Magnezone.
Play rate4.4%+0.2pprange 3.6–5.3 ·179 lists
Copies1.6363% run 2 · 37% run 1
Win rate with it56.2%Steady (+0.5pp, 7-day vs the whole 13-day window, within the noise)
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 6.6% to 4.4%; low 3.2% (Nov 3), high 6.6% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
6.6% (few)
4.0–8.0%
26
Oct 30
6.3% (few)
4.4–8.0%
52
Oct 31
4.4% (few)
3.3–6.0%
76
Nov 1
4.1% (few)
3.1–5.5%
81
Nov 2
3.6% (few)
2.7–4.8%
87
Nov 3
3.2% (few)
2.4–4.3%
92
Nov 4
3.4%
2.6–4.4%
111
Nov 5
3.4%
2.6–4.4%
113
Nov 6
3.5%
2.7–4.4%
128
Nov 7
3.4%
2.7–4.4%
129
Nov 8
3.9%
3.1–4.9%
152
Nov 9
4.4%
3.6–5.3%
179
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 58.6% to 56.2%; low 52.0% (Nov 2), high 58.6% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
58.6%
49.7–66.9%
140
Oct 30
54.9%
48.3–61.3%
253
Oct 31
53.0%
47.4–58.5%
357
Nov 1
52.0%
46.6–57.4%
376
Nov 2
52.0%
46.8–57.1%
409
Nov 3
53.0%
48.0–57.9%
445
Nov 4
54.6%
50.2–58.9%
569
Nov 5
54.4%
50.0–58.7%
573
Nov 6
55.8%
51.7–59.8%
671
Nov 7
55.9%
51.9–59.9%
679
Nov 8
56.5%
52.8–60.1%
821
Nov 9
56.2%
52.8–59.5%
951
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.