In 4.4% of recent decklists (182 lists run it), across 10 decks. Most played in Magnezone Miraidon ex and Magnezone ex Magnezone.
Play rate4.4%+0.2pprange 3.6–5.4 ·182 lists
Copies2.00100% run 2 · 0% run 1
Win rate with it55.8%Steady (+0.5pp, 7-day vs the whole 13-day window, within the noise)
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 6.6% to 4.4%; low 3.3% (Nov 3), high 6.6% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
6.6% (few)
4.0–8.0%
26
Oct 30
6.3% (few)
4.4–8.0%
52
Oct 31
4.6% (few)
3.4–6.2%
78
Nov 1
4.2% (few)
3.2–5.7%
83
Nov 2
3.7% (few)
2.7–4.9%
89
Nov 3
3.3% (few)
2.5–4.4%
94
Nov 4
3.5%
2.7–4.5%
113
Nov 5
3.4%
2.6–4.4%
115
Nov 6
3.5%
2.7–4.5%
130
Nov 7
3.5%
2.7–4.4%
131
Nov 8
3.9%
3.2–4.9%
154
Nov 9
4.4%
3.6–5.4%
182
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 58.6% to 55.8%; low 51.4% (Nov 1), high 58.6% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
58.6%
49.5–67.1%
140
Oct 30
54.9%
48.2–61.4%
253
Oct 31
52.4%
46.8–58.0%
361
Nov 1
51.4%
46.0–56.9%
380
Nov 2
51.4%
46.2–56.7%
413
Nov 3
52.5%
47.5–57.5%
449
Nov 4
54.2%
49.7–58.6%
573
Nov 5
54.0%
49.5–58.4%
577
Nov 6
55.5%
51.4–59.6%
675
Nov 7
55.6%
51.5–59.6%
683
Nov 8
56.2%
52.5–59.9%
825
Nov 9
55.8%
52.3–59.2%
960
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.