Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 11% to 8.6%; low 6.8% (Nov 3), high 11% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
11% (few)
7.8–15.0%
44
Oct 30
9.4% (few)
7.1–12.2%
78
Oct 31
7.7%
6.3–9.5%
131
Nov 1
7.7%
6.3–9.4%
148
Nov 2
7.2%
5.9–8.7%
168
Nov 3
6.8%
5.7–8.2%
185
Nov 4
7.3%
6.2–8.6%
227
Nov 5
7.1%
6.1–8.4%
231
Nov 6
7.4%
6.4–8.6%
264
Nov 7
7.3%
6.3–8.5%
265
Nov 8
7.8%
6.7–9.0%
301
Nov 9
8.6%
7.6–9.8%
354
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 50.0% to 50.6%; low 48.3% (Nov 1), high 51.3% (Nov 8). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
50.0%
42.9–57.1%
222
Oct 30
48.8%
43.4–54.3%
382
Oct 31
48.5%
44.3–52.8%
621
Nov 1
48.3%
44.3–52.4%
702
Nov 2
48.7%
44.9–52.5%
806
Nov 3
49.4%
45.8–52.9%
909
Nov 4
50.3%
47.1–53.4%
1,153
Nov 5
50.1%
47.0–53.3%
1,164
Nov 6
50.9%
47.9–53.8%
1,342
Nov 7
50.9%
48.0–53.9%
1,350
Nov 8
51.3%
48.5–54.0%
1,556
Nov 9
50.6%
48.0–53.1%
1,795
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 52 decks that run it.