Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 11% to 3.4%; low 3.4% (Nov 9), high 11% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
11% (few)
8.1–14.6%
43
Oct 30
8.1% (few)
6.3–10.2%
68
Oct 31
6.2%
5.1–7.6%
107
Nov 1
5.8%
4.8–7.0%
114
Nov 2
5.0%
4.1–6.0%
121
Nov 3
4.9%
4.1–5.9%
137
Nov 4
4.4%
3.7–5.3%
148
Nov 5
4.3%
3.6–5.1%
149
Nov 6
3.7%
3.1–4.5%
153
Nov 7
3.8%
3.2–4.5%
155
Nov 8
3.7%
3.1–4.4%
166
Nov 9
3.4%
2.8–4.0%
173
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 42.3% to 45.0%; low 42.3% (Oct 29), high 45.7% (Nov 3). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
42.3%
36.6–48.2%
195
Oct 30
45.6%
41.2–50.1%
338
Oct 31
45.4%
41.8–49.0%
518
Nov 1
45.4%
41.9–48.9%
559
Nov 2
45.4%
42.0–48.7%
590
Nov 3
45.7%
42.6–48.9%
673
Nov 4
45.6%
42.6–48.7%
724
Nov 5
45.5%
42.5–48.5%
730
Nov 6
45.1%
42.1–48.1%
742
Nov 7
45.1%
42.1–48.1%
748
Nov 8
45.5%
42.6–48.4%
812
Nov 9
45.0%
42.2–47.9%
843
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.