Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 4.6% to 5.7%; low 3.8% (Oct 30), high 6.3% (Nov 5). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
4.6% (few)
2.8–7.4%
18
Oct 30
3.8% (few)
2.6–5.5%
32
Oct 31
3.9% (few)
3.0–5.1%
65
Nov 1
4.4% (few)
3.5–5.5%
81
Nov 2
4.9%
4.0–6.0%
108
Nov 3
5.6%
4.7–6.7%
138
Nov 4
6.1%
5.2–7.1%
175
Nov 5
6.3%
5.4–7.3%
185
Nov 6
6.3%
5.4–7.2%
208
Nov 7
6.2%
5.3–7.1%
208
Nov 8
5.9%
5.2–6.8%
225
Nov 9
5.7%
5.0–6.6%
243
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 53.4% to 51.5%; low 47.7% (Oct 31), high 53.4% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
53.4%
45.3–61.3%
102
Oct 30
49.6%
43.3–56.0%
165
Oct 31
47.7%
43.2–52.3%
321
Nov 1
49.8%
45.8–53.8%
419
Nov 2
50.1%
46.7–53.6%
568
Nov 3
50.9%
47.9–53.9%
768
Nov 4
51.3%
48.6–53.9%
963
Nov 5
51.4%
48.8–54.0%
1,020
Nov 6
51.5%
49.1–53.9%
1,150
Nov 7
51.5%
49.1–53.9%
1,150
Nov 8
51.2%
48.9–53.5%
1,236
Nov 9
51.5%
49.3–53.8%
1,334
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.