Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 6.9% to 9.5%; low 6.9% (Oct 29), high 9.5% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
6.9% (few)
4.3–11.0%
27
Oct 30
8.3% (few)
6.1–11.1%
68
Oct 31
8.2%
6.6–10.1%
135
Nov 1
8.3%
6.8–10.1%
156
Nov 2
7.5%
6.2–9.1%
174
Nov 3
7.7%
6.5–9.2%
202
Nov 4
8.1%
6.9–9.5%
247
Nov 5
8.3%
7.1–9.7%
260
Nov 6
8.3%
7.2–9.7%
291
Nov 7
8.3%
7.2–9.7%
294
Nov 8
8.7%
7.5–10.0%
331
Nov 9
9.5%
8.4–10.8%
387
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 49.4% to 49.1%; low 46.1% (Oct 31), high 49.4% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
49.4%
41.6–57.1%
146
Oct 30
48.1%
43.2–53.0%
362
Oct 31
46.1%
42.4–49.8%
644
Nov 1
47.1%
43.7–50.5%
773
Nov 2
48.1%
44.9–51.3%
879
Nov 3
49.1%
46.2–52.0%
1,062
Nov 4
48.6%
46.0–51.2%
1,315
Nov 5
48.6%
46.0–51.1%
1,382
Nov 6
48.3%
45.9–50.7%
1,565
Nov 7
48.2%
45.8–50.6%
1,582
Nov 8
49.0%
46.8–51.2%
1,797
Nov 9
49.1%
47.0–51.2%
2,067
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.