Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 3.5% to 3.9%; low 3.5% (Oct 29), high 5.4% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
3.5% (few)
1.9–6.4%
14
Oct 30
5.4% (few)
3.8–7.5%
44
Oct 31
4.9% (few)
3.8–6.3%
82
Nov 1
4.6% (few)
3.6–5.8%
87
Nov 2
4.8%
3.9–5.9%
109
Nov 3
4.7%
3.8–5.7%
122
Nov 4
4.7%
3.9–5.7%
144
Nov 5
4.6%
3.8–5.5%
146
Nov 6
4.4%
3.6–5.3%
159
Nov 7
4.4%
3.6–5.2%
160
Nov 8
4.3%
3.6–5.2%
174
Nov 9
3.9%
3.2–4.7%
181
Win rate with it
decks running it, mirrors left out
Win rate(band: likely range)Few player-games
Win rate by day, Oct 29 – Nov 9: 56.0% to 47.1%; low 47.1% (Nov 9), high 56.0% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
56.0% (few)
44.2–65.0%
76
Oct 30
53.6%
46.8–60.2%
235
Oct 31
50.9%
45.8–56.1%
396
Nov 1
51.4%
46.4–56.4%
422
Nov 2
50.8%
46.3–55.2%
546
Nov 3
50.6%
46.4–54.7%
625
Nov 4
49.7%
45.9–53.5%
743
Nov 5
49.5%
45.8–53.3%
752
Nov 6
48.6%
45.0–52.3%
799
Nov 7
48.5%
44.9–52.2%
801
Nov 8
47.7%
44.2–51.2%
874
Nov 9
47.1%
43.6–50.5%
897
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.