Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 16% to 9.8%; low 9.8% (Nov 9), high 16% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
16% (few)
12.3–20.0%
62
Oct 30
15%
12.5–17.8%
124
Oct 31
12%
10.4–13.7%
202
Nov 1
12%
10.2–13.3%
224
Nov 2
12%
10.8–13.7%
278
Nov 3
12%
10.6–13.3%
313
Nov 4
11%
10.2–12.7%
357
Nov 5
11%
10.0–12.5%
364
Nov 6
11%
9.9–12.2%
402
Nov 7
11%
9.8–12.1%
403
Nov 8
10%
9.3–11.4%
428
Nov 9
9.8%
8.9–10.9%
457
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 51.3% to 50.8%; low 49.1% (Oct 30), high 51.4% (Nov 2). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
51.3%
46.1–56.6%
298
Oct 30
49.1%
45.5–52.7%
626
Oct 31
50.8%
48.0–53.7%
1,027
Nov 1
51.2%
48.5–53.8%
1,151
Nov 2
51.4%
49.0–53.8%
1,444
Nov 3
51.4%
49.1–53.6%
1,659
Nov 4
50.8%
48.7–52.9%
1,884
Nov 5
50.8%
48.7–52.9%
1,920
Nov 6
50.7%
48.7–52.6%
2,115
Nov 7
50.5%
48.6–52.5%
2,119
Nov 8
50.3%
48.4–52.3%
2,243
Nov 9
50.8%
48.9–52.6%
2,394
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.