In 5.5% of recent decklists (210 lists run it), across 14 decks. Most played in Hoopa ex Mega Absol ex and Hoopa ex Greninja.
Play rate5.5%+0.4pprange 4.7–6.4 ·210 lists
Copies1.9696% run 2 · 4% run 1
Win rate with it56.1%Steady (±0.0pp, 7-day vs the whole 13-day window, within the noise)
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 1.3% to 5.5%; low 1.2% (Oct 30), high 5.5% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
1.3% (few)
0.5–3.4%
5
Oct 30
1.2% (few)
0.6–2.5%
10
Oct 31
2.1% (few)
1.4–3.0%
33
Nov 1
2.7% (few)
2.0–3.7%
48
Nov 2
3.1% (few)
2.3–4.0%
65
Nov 3
4.0% (few)
3.2–5.0%
94
Nov 4
4.7%
3.9–5.7%
128
Nov 5
4.9%
4.1–5.9%
138
Nov 6
5.0%
4.2–6.0%
159
Nov 7
5.1%
4.2–6.0%
161
Nov 8
5.2%
4.4–6.1%
182
Nov 9
5.5%
4.7–6.4%
210
Win rate with it
decks running it, mirrors left out
Win rate(band: likely range)Few player-games
Win rate by day, Oct 29 – Nov 9: 42.0% to 56.1%; low 42.0% (Oct 29), high 58.8% (Nov 1). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
42.0% (few)
40.0–61.4%
19
Oct 30
49.0% (few)
40.0–61.2%
48
Oct 31
57.0%
50.3–63.4%
168
Nov 1
58.8%
53.6–63.9%
270
Nov 2
58.2%
53.8–62.6%
379
Nov 3
55.9%
52.2–59.6%
534
Nov 4
55.4%
52.2–58.5%
735
Nov 5
55.9%
52.8–59.0%
789
Nov 6
55.8%
52.9–58.6%
906
Nov 7
55.9%
53.1–58.7%
918
Nov 8
55.7%
53.1–58.4%
1,051
Nov 9
56.1%
53.6–58.5%
1,205
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.