Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 2.0% to 4.8%; low 2.0% (Oct 29), high 4.8% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
2.0% (few)
0.9–4.5%
8
Oct 30
2.5% (few)
1.5–4.1%
20
Oct 31
3.7% (few)
2.7–4.9%
59
Nov 1
3.7% (few)
2.8–4.8%
67
Nov 2
4.1% (few)
3.2–5.2%
89
Nov 3
4.3%
3.5–5.4%
107
Nov 4
4.1%
3.3–5.1%
122
Nov 5
4.1%
3.4–5.1%
127
Nov 6
4.0%
3.3–4.9%
139
Nov 7
4.0%
3.3–4.9%
140
Nov 8
4.4%
3.6–5.2%
163
Nov 9
4.8%
4.1–5.7%
193
Win rate with it
decks running it, mirrors left out
Win rate(band: likely range)Few player-games
Win rate by day, Oct 29 – Nov 9: 52.1% to 51.1%; low 49.9% (Nov 4), high 52.1% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
52.1% (few)
40.4–60.0%
48
Oct 30
50.9%
43.3–58.4%
115
Oct 31
52.0%
47.3–56.8%
297
Nov 1
51.5%
47.0–55.9%
337
Nov 2
51.7%
47.9–55.5%
471
Nov 3
50.5%
47.0–53.9%
575
Nov 4
49.9%
46.7–53.1%
669
Nov 5
50.6%
47.5–53.7%
703
Nov 6
50.8%
47.8–53.7%
764
Nov 7
50.8%
47.9–53.8%
769
Nov 8
51.1%
48.3–53.8%
896
Nov 9
51.1%
48.5–53.6%
1,050
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.