Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 13% to 6.3%; low 6.3% (Nov 9), high 13% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
13% (few)
9.6–15.0%
50
Oct 30
11% (few)
9.1–13.8%
93
Oct 31
10%
8.9–12.1%
174
Nov 1
9.6%
8.3–11.2%
185
Nov 2
9.6%
8.4–11.0%
222
Nov 3
9.1%
7.9–10.4%
243
Nov 4
8.3%
7.3–9.5%
268
Nov 5
8.1%
7.1–9.2%
271
Nov 6
7.6%
6.7–8.7%
290
Nov 7
7.6%
6.7–8.6%
292
Nov 8
6.8%
6.0–7.8%
301
Nov 9
6.3%
5.5–7.1%
314
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 51.6% to 45.3%; low 44.9% (Nov 7), high 51.6% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
51.6%
45.7–57.5%
246
Oct 30
49.0%
44.6–53.3%
454
Oct 31
46.8%
43.6–50.1%
806
Nov 1
46.5%
43.4–49.7%
854
Nov 2
46.1%
43.2–49.0%
1,028
Nov 3
46.3%
43.6–49.1%
1,137
Nov 4
45.9%
43.3–48.5%
1,258
Nov 5
45.7%
43.1–48.3%
1,266
Nov 6
45.1%
42.6–47.6%
1,346
Nov 7
44.9%
42.4–47.5%
1,350
Nov 8
45.1%
42.7–47.6%
1,403
Nov 9
45.3%
42.9–47.7%
1,467
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.