Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 5.3% to 5.4%; low 4.4% (Oct 31), high 5.6% (Nov 5). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
5.3% (few)
3.4–8.0%
21
Oct 30
4.7% (few)
3.4–6.5%
39
Oct 31
4.4% (few)
3.5–5.6%
74
Nov 1
4.6% (few)
3.7–5.7%
87
Nov 2
4.9%
4.0–5.9%
110
Nov 3
5.4%
4.5–6.4%
136
Nov 4
5.5%
4.7–6.5%
164
Nov 5
5.6%
4.8–6.5%
171
Nov 6
5.6%
4.8–6.5%
192
Nov 7
5.6%
4.8–6.4%
193
Nov 8
5.5%
4.8–6.4%
212
Nov 9
5.4%
4.7–6.2%
232
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 52.1% to 51.4%; low 46.1% (Oct 31), high 52.1% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
52.1%
44.5–59.6%
117
Oct 30
47.1%
41.4–52.9%
200
Oct 31
46.1%
41.8–50.4%
362
Nov 1
47.0%
43.1–50.9%
433
Nov 2
48.4%
44.9–51.8%
562
Nov 3
49.4%
46.4–52.5%
726
Nov 4
50.7%
48.0–53.5%
887
Nov 5
51.0%
48.3–53.7%
932
Nov 6
51.1%
48.5–53.6%
1,051
Nov 7
51.1%
48.5–53.6%
1,055
Nov 8
50.9%
48.5–53.3%
1,151
Nov 9
51.4%
49.0–53.7%
1,259
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.