In 3.7% of recent decklists (163 lists run it), across 8 decks. Most played in Mega Mewtwo X ex Mew ex and Mew ex Mega Diancie ex.
Play rate3.7%Steady (±0.0pp, now vs the whole 13-day window, within the noise)range 2.9–4.8 ·163 lists
Copies1.000% run 2 · 100% run 1
Win rate with it48.5%
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 2.0% to 3.7%; low 2.0% (Oct 29), high 4.5% (Oct 31). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
2.0% (few)
0.7–5.6%
8
Oct 30
4.0% (few)
2.4–6.0%
32
Oct 31
4.5% (few)
3.2–6.0%
74
Nov 1
4.5% (few)
3.3–6.0%
84
Nov 2
3.9% (few)
2.9–5.4%
91
Nov 3
3.7% (few)
2.7–5.0%
98
Nov 4
3.6%
2.7–4.8%
114
Nov 5
3.6%
2.7–4.8%
118
Nov 6
3.6%
2.8–4.8%
132
Nov 7
3.7%
2.8–4.9%
135
Nov 8
3.8%
2.9–4.9%
150
Nov 9
3.7%
2.9–4.8%
163
Win rate with it
decks running it, mirrors left out
Win rate(band: likely range)Few player-games
Win rate by day, Oct 29 – Nov 9: 53.2% to 48.5%; low 46.8% (Nov 2), high 53.2% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
53.2% (few)
40.2–60.0%
47
Oct 30
49.7%
43.0–56.4%
183
Oct 31
47.3%
42.5–52.1%
358
Nov 1
47.6%
43.1–52.0%
415
Nov 2
46.8%
42.5–51.1%
448
Nov 3
47.6%
43.5–51.7%
500
Nov 4
47.5%
43.7–51.3%
582
Nov 5
48.0%
44.3–51.7%
605
Nov 6
48.7%
45.3–52.2%
691
Nov 7
48.8%
45.3–52.2%
705
Nov 8
48.3%
45.1–51.6%
788
Nov 9
48.5%
45.4–51.7%
846
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.