Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 11% to 12%; low 11% (Nov 4), high 15% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
11% (few)
8.1–15.7%
45
Oct 30
15%
12.1–17.9%
121
Oct 31
12%
10.2–14.0%
202
Nov 1
12%
10.2–13.7%
226
Nov 2
12%
10.5–13.8%
276
Nov 3
12%
10.5–13.6%
314
Nov 4
11%
9.4–12.0%
339
Nov 5
11%
9.4–12.0%
350
Nov 6
11%
9.7–12.3%
397
Nov 7
11%
9.8–12.3%
402
Nov 8
11%
10.2–12.7%
449
Nov 9
12%
10.6–13.0%
504
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 51.7% to 49.2%; low 49.2% (Nov 9), high 52.8% (Nov 1). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
51.7%
44.8–58.4%
208
Oct 30
52.2%
48.1–56.2%
596
Oct 31
52.8%
49.6–55.9%
1,003
Nov 1
52.8%
49.9–55.7%
1,145
Nov 2
51.2%
48.6–53.9%
1,372
Nov 3
50.6%
48.1–53.1%
1,594
Nov 4
50.4%
48.0–52.8%
1,729
Nov 5
50.3%
48.0–52.6%
1,788
Nov 6
49.3%
47.2–51.5%
2,036
Nov 7
49.5%
47.3–51.7%
2,062
Nov 8
49.5%
47.4–51.5%
2,306
Nov 9
49.2%
47.2–51.1%
2,558
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.