Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 17% to 28%; low 17% (Oct 29), high 28% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
17% (few)
13.0–22.2%
67
Oct 30
19%
15.7–22.3%
154
Oct 31
24%
22.0–27.1%
398
Nov 1
25%
22.2–27.1%
455
Nov 2
25%
22.4–26.9%
550
Nov 3
25%
23.0–27.2%
640
Nov 4
26%
24.1–28.1%
778
Nov 5
27%
24.7–28.6%
816
Nov 6
27%
24.7–28.5%
915
Nov 7
26%
24.6–28.4%
922
Nov 8
27%
25.1–28.8%
1,027
Nov 9
28%
26.0–29.5%
1,155
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 50.8% to 51.7%; low 50.4% (Oct 31), high 52.0% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
50.8%
45.6–56.1%
354
Oct 30
52.0%
48.6–55.3%
864
Oct 31
50.4%
48.2–52.7%
1,964
Nov 1
50.9%
48.8–52.9%
2,303
Nov 2
51.4%
49.5–53.2%
2,870
Nov 3
51.7%
50.0–53.4%
3,414
Nov 4
51.4%
49.9–52.9%
4,185
Nov 5
51.6%
50.1–53.1%
4,405
Nov 6
51.6%
50.2–53.0%
4,971
Nov 7
51.7%
50.3–53.1%
5,008
Nov 8
51.7%
50.4–53.1%
5,641
Nov 9
51.7%
50.5–53.0%
6,265
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 117 decks that run it.