In 9.5% of recent decklists (411 lists run it), across 8 decks. Most played in Mega Charizard Y ex Entei ex and Mega Charizard Y ex Charizard.
Play rate9.5%Steady (±0.0pp, now vs the whole 13-day window, within the noise)range 8.4–10.6 ·411 lists
Copies1.9696% run 2 · 4% run 1
Win rate with it50.3%−0.6pp
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 9.3% to 9.5%; low 8.5% (Nov 5), high 13% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
9.3% (few)
6.5–13.4%
37
Oct 30
13%
10.4–15.9%
106
Oct 31
11%
9.1–12.7%
180
Nov 1
11%
9.0–12.3%
201
Nov 2
10%
8.7–11.6%
233
Nov 3
9.7%
8.4–11.2%
259
Nov 4
8.6%
7.5–9.9%
279
Nov 5
8.5%
7.4–9.7%
285
Nov 6
9.0%
7.9–10.2%
328
Nov 7
9.0%
7.9–10.2%
332
Nov 8
9.0%
7.9–10.2%
364
Nov 9
9.5%
8.4–10.6%
411
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 53.4% to 50.3%; low 50.2% (Nov 6), high 53.7% (Oct 31). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
53.4%
46.0–60.6%
176
Oct 30
53.4%
49.1–57.6%
525
Oct 31
53.7%
50.4–57.0%
900
Nov 1
53.5%
50.4–56.5%
1,020
Nov 2
52.3%
49.4–55.1%
1,172
Nov 3
52.1%
49.4–54.8%
1,339
Nov 4
51.8%
49.3–54.4%
1,447
Nov 5
51.6%
49.0–54.1%
1,474
Nov 6
50.2%
47.9–52.6%
1,695
Nov 7
50.5%
48.1–52.9%
1,716
Nov 8
50.5%
48.2–52.7%
1,891
Nov 9
50.3%
48.1–52.4%
2,112
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.