Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 4.6% to 4.2%; low 3.7% (Oct 30), high 4.7% (Nov 5). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
4.6% (few)
2.6–7.8%
18
Oct 30
3.7% (few)
2.4–5.6%
31
Oct 31
3.8% (few)
2.9–5.1%
64
Nov 1
3.9% (few)
3.0–5.1%
74
Nov 2
4.4% (few)
3.4–5.5%
97
Nov 3
4.2%
3.3–5.2%
108
Nov 4
4.6%
3.7–5.6%
136
Nov 5
4.7%
3.9–5.7%
144
Nov 6
4.6%
3.9–5.6%
160
Nov 7
4.6%
3.8–5.5%
160
Nov 8
4.3%
3.5–5.1%
169
Nov 9
4.2%
3.5–5.1%
185
Win rate with it
decks running it, mirrors left out
Win rate(band: likely range)Few player-games
Win rate by day, Oct 29 – Nov 9: 51.6% to 49.1%; low 49.1% (Nov 9), high 54.3% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
51.6% (few)
45.0–60.4%
97
Oct 30
54.3%
47.6–60.8%
178
Oct 31
53.1%
48.4–57.8%
350
Nov 1
52.6%
48.2–57.0%
403
Nov 2
52.3%
48.4–56.1%
525
Nov 3
51.5%
47.9–55.2%
592
Nov 4
51.2%
47.9–54.4%
747
Nov 5
50.6%
47.5–53.8%
787
Nov 6
50.8%
47.8–53.8%
884
Nov 7
50.8%
47.8–53.8%
884
Nov 8
49.9%
47.0–52.8%
928
Nov 9
49.1%
46.3–51.9%
1,002
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.