Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 1.3% to 3.3%; low 1.3% (Oct 29), high 4.1% (Nov 1). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
1.3% (few)
0.7–2.4%
9
Oct 30
1.9% (few)
1.2–3.0%
21
Oct 31
3.8% (few)
2.9–4.9%
70
Nov 1
4.1% (few)
3.2–5.1%
84
Nov 2
3.9% (few)
3.1–4.9%
96
Nov 3
3.7%
3.0–4.6%
105
Nov 4
3.3%
2.7–4.2%
113
Nov 5
3.3%
2.7–4.1%
116
Nov 6
3.5%
2.9–4.3%
134
Nov 7
3.6%
3.0–4.4%
137
Nov 8
3.5%
2.9–4.3%
147
Nov 9
3.3%
2.7–4.0%
155
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.
Win rate by day, Oct 29 – Nov 9: 58.3% to 50.6%; low 50.3% (Nov 2), high 60.1% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
58.3% (few)
46.7–69.2%
60
Oct 30
60.1%
52.7–67.1%
149
Oct 31
53.4%
48.6–58.1%
358
Nov 1
51.3%
46.9–55.6%
424
Nov 2
50.3%
46.2–54.5%
474
Nov 3
51.5%
47.6–55.4%
533
Nov 4
51.1%
47.3–54.9%
571
Nov 5
51.3%
47.5–55.0%
586
Nov 6
51.8%
48.4–55.2%
703
Nov 7
51.9%
48.5–55.2%
720
Nov 8
51.1%
47.8–54.3%
770
Nov 9
50.6%
47.4–53.8%
803
+5.1pp · 90% range −4.6pp to +14.9pp · 610 games · could be zero
+5.1pp · 90% range −4.6pp to +14.9pp · 610 games · could be zero