Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 6.2% to 18%; low 6.2% (Oct 29), high 20% (Nov 3). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
6.2% (few)
4.0–9.4%
24
Oct 30
11% (few)
8.5–13.3%
86
Oct 31
18%
15.9–20.1%
286
Nov 1
19%
16.9–20.9%
341
Nov 2
20%
18.1–21.8%
434
Nov 3
20%
18.3–21.8%
501
Nov 4
19%
17.9–21.0%
580
Nov 5
19%
17.8–20.9%
598
Nov 6
18%
16.8–19.8%
645
Nov 7
18%
16.7–19.6%
649
Nov 8
18%
16.5–19.3%
706
Nov 9
18%
16.3–19.0%
771
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 54.5% to 51.8%; low 51.0% (Nov 4), high 54.5% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
54.5%
46.7–62.2%
121
Oct 30
54.2%
50.3–58.0%
505
Oct 31
52.9%
50.6–55.2%
1,451
Nov 1
52.5%
50.5–54.6%
1,756
Nov 2
51.8%
49.9–53.6%
2,263
Nov 3
51.5%
49.8–53.2%
2,620
Nov 4
51.0%
49.4–52.6%
3,059
Nov 5
51.3%
49.8–52.8%
3,171
Nov 6
51.3%
49.8–52.8%
3,431
Nov 7
51.4%
49.9–52.8%
3,455
Nov 8
51.6%
50.1–53.0%
3,794
Nov 9
51.8%
50.4–53.1%
4,147
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.