In 5.8% of recent decklists (228 lists run it), across 19 decks. Most played in Hoopa ex Mega Absol ex and Hoopa ex Mega Sableye ex.
Play rate5.8%+0.4pprange 5.0–6.6 ·228 lists
Copies1.033% run 2 · 97% run 1
Win rate with it54.4%Steady (±0.0pp, 7-day vs the whole 13-day window, within the noise)
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 1.8% to 5.8%; low 1.8% (Oct 29), high 5.8% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
1.8% (few)
0.8–4.0%
7
Oct 30
1.8% (few)
1.1–3.2%
15
Oct 31
2.5% (few)
1.8–3.5%
40
Nov 1
3.2% (few)
2.4–4.2%
57
Nov 2
3.7% (few)
2.9–4.7%
79
Nov 3
4.7%
3.8–5.7%
110
Nov 4
5.3%
4.5–6.3%
147
Nov 5
5.6%
4.7–6.5%
157
Nov 6
5.6%
4.8–6.6%
180
Nov 7
5.7%
4.9–6.6%
183
Nov 8
5.7%
4.9–6.6%
203
Nov 9
5.8%
5.0–6.6%
228
Win rate with it
decks running it, mirrors left out
Win rate(band: likely range)Few player-games
Win rate by day, Oct 29 – Nov 9: 26.3% to 54.4%; low 26.3% (Oct 29), high 55.7% (Nov 1). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
26.3% (few)
20.0–46.6%
19
Oct 30
46.7% (few)
36.8–57.0%
74
Oct 31
54.2%
48.2–60.1%
221
Nov 1
55.7%
50.8–60.5%
332
Nov 2
55.6%
51.5–59.7%
469
Nov 3
53.9%
50.4–57.5%
623
Nov 4
53.7%
50.6–56.7%
836
Nov 5
54.3%
51.3–57.2%
890
Nov 6
54.4%
51.6–57.1%
1,022
Nov 7
54.5%
51.8–57.2%
1,040
Nov 8
54.2%
51.5–56.8%
1,155
Nov 9
54.4%
51.9–56.8%
1,291
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.