Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate by day, Oct 29 – Nov 9: 92% to 81%; low 81% (Nov 9), high 92% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
92%
88.1–94.5%
361
Oct 30
89%
85.8–90.9%
734
Oct 31
88%
86.5–90.2%
1,470
Nov 1
88%
86.1–89.5%
1,661
Nov 2
86%
83.7–87.1%
1,957
Nov 3
85%
83.1–86.4%
2,221
Nov 4
83%
81.4–84.6%
2,576
Nov 5
83%
81.4–84.5%
2,658
Nov 6
82%
80.2–83.3%
2,941
Nov 7
82%
80.2–83.3%
2,969
Nov 8
81%
79.6–82.7%
3,246
Nov 9
81%
79.2–82.2%
3,557
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 50.0% to 49.9%; low 49.7% (Oct 30), high 50.0% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
50.0%
47.6–52.4%
1,793
Oct 30
49.7%
48.0–51.3%
3,753
Oct 31
49.9%
48.7–51.1%
7,224
Nov 1
49.8%
48.7–50.9%
8,265
Nov 2
49.8%
48.8–50.8%
9,880
Nov 3
49.8%
48.8–50.7%
11,401
Nov 4
49.8%
48.9–50.7%
13,375
Nov 5
49.8%
48.9–50.7%
13,815
Nov 6
50.0%
49.1–50.8%
15,405
Nov 7
50.0%
49.1–50.8%
15,550
Nov 8
49.9%
49.1–50.7%
17,076
Nov 9
49.9%
49.1–50.6%
18,624
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 324 decks that run it.