Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 8.2% to 7.0%; low 5.9% (Nov 3), high 8.5% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
8.2% (few)
5.3–10.0%
32
Oct 30
8.5% (few)
6.3–10.0%
70
Oct 31
6.6%
5.2–8.4%
112
Nov 1
6.7%
5.4–8.4%
128
Nov 2
6.4%
5.2–7.9%
149
Nov 3
5.9%
4.8–7.3%
160
Nov 4
6.4%
5.4–7.7%
199
Nov 5
6.4%
5.4–7.7%
205
Nov 6
6.6%
5.6–7.8%
234
Nov 7
6.6%
5.5–7.8%
235
Nov 8
6.8%
5.8–7.9%
263
Nov 9
7.0%
6.0–8.1%
295
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 60.1% to 55.2%; low 54.1% (Nov 2), high 60.1% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
60.1%
53.1–66.7%
183
Oct 30
56.7%
51.7–61.5%
364
Oct 31
54.7%
50.8–58.6%
573
Nov 1
54.2%
50.5–57.9%
650
Nov 2
54.1%
50.7–57.5%
770
Nov 3
54.5%
51.3–57.7%
844
Nov 4
55.1%
52.2–57.9%
1,091
Nov 5
54.9%
52.0–57.7%
1,118
Nov 6
55.5%
52.9–58.1%
1,308
Nov 7
55.5%
52.9–58.1%
1,316
Nov 8
55.4%
52.9–57.9%
1,477
Nov 9
55.2%
52.8–57.5%
1,636
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.