In 10.2% of recent decklists (440 lists run it), across 14 decks. Most played in Mega Charizard Y ex Entei ex and Mega Charizard Y ex Fuecoco ex.
Play rate10.2%Steady (±0.0pp, now vs the whole 13-day window, within the noise)range 9.1–11.4 ·440 lists
Copies1.9797% run 2 · 3% run 1
Win rate with it50.2%−0.5pp
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 9.3% to 10%; low 9.3% (Nov 5), high 13% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
9.3% (few)
6.4–13.4%
37
Oct 30
13%
10.6–16.2%
108
Oct 31
11%
9.3–12.9%
184
Nov 1
11%
9.0–12.4%
203
Nov 2
11%
9.3–12.4%
247
Nov 3
10%
9.1–12.0%
276
Nov 4
9.3%
8.1–10.6%
298
Nov 5
9.3%
8.1–10.6%
307
Nov 6
9.6%
8.5–10.9%
350
Nov 7
9.7%
8.5–10.9%
354
Nov 8
9.8%
8.7–11.0%
391
Nov 9
10%
9.1–11.4%
440
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 53.4% to 50.2%; low 50.1% (Nov 6), high 53.6% (Oct 31). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
53.4%
46.0–60.7%
176
Oct 30
53.0%
48.7–57.2%
537
Oct 31
53.6%
50.4–56.9%
924
Nov 1
53.6%
50.5–56.6%
1,038
Nov 2
52.1%
49.3–54.9%
1,244
Nov 3
51.8%
49.1–54.4%
1,426
Nov 4
51.7%
49.2–54.2%
1,548
Nov 5
51.4%
48.9–53.9%
1,591
Nov 6
50.1%
47.8–52.4%
1,819
Nov 7
50.3%
48.0–52.6%
1,840
Nov 8
50.4%
48.2–52.6%
2,034
Nov 9
50.2%
48.1–52.3%
2,266
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.